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Environment Artist:
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Responsibilities
· Create realistic in-game environments based on concept illustrations and/or reference images
· Work within established visual and technical guidelines, in accordance with a game design document.
· Export art assets into Unreal Editor for modular re-assembly, troubleshooting technical issues where necessary.
· Research appropriate reference images and create new concept art when required.
· Assist in developing a realistic task list and schedule for all art deliverables.
· Work with environment team members to develop and enhance the art asset base.
· Train junior artists as needed to heighten team productivity and quality.
· Provide innovative solutions to artistic and technical hurdles.
Requirements
· 4 or more years of relevant game industry experience with credits on 2 or more
shipped titles.
· Exceptional 3DS Max modeling, mapping and lighting skills.
· Excellent 2D Photoshop texturing skills.
· Well-developed sense of form, composition, color theory and lighting fundamentals.
· Outstanding drawing skills and conceptual art ability.
· Proven ability to model in an optimized fashion, while balancing factors of quality and detail.
· Extensive knowledge of graphics production software and current developer art pipeline methodologies.
· Strong grasp of technical art restrictions and visual limitations of current platforms.
· Communicate effectively one-on-one, and within group settings as part of a team.
· Open to critical analysis of art deliverables and able to revise artwork where necessary.
· Professional time management skills and ability to meet tight deadlines.
· A desire to work within a wide variety of genres and artistic styles.
· A passion for video games.
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Junior Environment Artist:
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Responsibilities
· Create realistic in-game environments based on concept illustrations and/or reference images.
· Work within established visual and technical guidelines, in accordance with a game design document.
· Export art assets into Unreal Editor for modular re-assembly.
· Research appropriate reference images and create new concept art when required.
· Assist in developing a realistic task list and schedule for all art deliverables.
· Work with environment team members to develop and enhance the art asset base.
· Provide innovative solutions to artistic and technical hurdles.
Requirements
· Solid 3DS Max modeling, mapping and lighting skills.
· Strong 2D Photoshop texturing skills.
· Capable of a steep learning curve in regard to picking up proven modeling tips and techniques.
· Well-developed sense of form, composition, color theory and lighting fundamentals.
· Outstanding drawing skills and conceptual art ability.
· Ability to learn how to balance factors of quality and detail, while modeling in an optimized fashion.
· Knowledge of basic art pipeline methodologies.
· Comprehend technical art restrictions and visual limitations of current platform technology.
· Communicate effectively one-on-one, and within group settings as part of a team.
· Open to critical analysis of work and able to revise artwork/techniques where necessary.
· Excellent time management skills and ability to meet tight deadlines.
· A desire to work within a wide variety of genres and artistic styles.
· A passion for video games.
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Animator:
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Responsibilities
· Adapt and work with motion capture data to create realistic in game animations, in line with the overall game concept and physical principles.
· Create any key framed animation, when needed, to bridge any gaps in motion capture short comings.
· Working within established art, technical and visual style parameters in accordance with a game design document.
· Working with the Producer and other team members to develop the art asset base and aid in establishing a realistic and reliable task list and schedule for all art deliverables.
· Providing creative and innovative solutions to technical art problems and/or restrictions.
· Assist junior artists on internal team or outsourced team.
· Performing any other art tasks as necessary including, but not limited to: modeling, texturing, animating, environmental art, concept art, 2D art, storyboarding, etc.
· Consistently striving to exceed the highest quality standards of the Studio.
· Remaining flexible in undertaking any other such duties and responsibilities as directed.
Requirements
· 4 or more years of relevant game industry experience with credits on 2 or more shipped titles.
· Outstanding eye for detail and excellent visual representation and compositional skills.
· Must be proficient in all aspects of game art - Modeling, Texturing, Lighting, Animating, Concept Art, etc.
· Extensive experience with 3D Studio MAX and Character Studio.
· Excellent 3D modeling and texturing skills.
· Proven 2D Photoshop texturing skills.
· Outstanding drawing skills and conceptual art ability.
· Extensive knowledge of current graphics production software and current developer art pipeline methodologies.
· Detailed working knowledge of all current platforms, technical art restrictions and visual limitations.
· Effective communication skills.
· Excellent time management skills and ability to meet tight deadlines.
· Ability to take constructive criticism and work with direction.
· Must be passionate, organized, detail-oriented, enthusiastic, self-driven and able to work collaboratively in a team environment.
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Senior Programmers:
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Immediate openings
Groove Games is seeking flexible, experienced, talented and motivated game programmers with an entrepreneurial spirit to join our new development studio. Groove's mission is to make the development of successful, innovative games an exciting and rewarding experience for everyone involved.
Key Activities:
· Participation in program design and architecture.
· Designing and coding game systems.
· Researching and implementing new technologies and algorithms.
· Assisting with the scheduling of programming activities on the project and completing programming tasks in accordance with schedule.
· Coordinating with entire product development team.
· Mentoring junior programmers.
· Must be prepared to assume any of the programming tasks required to complete a particular project including ensuring that a working build is always available to the team.
Technical Requirements:
· B.S. or higher degree in Computer Science, Math, Physics, Engineering.
· 4+ years of professional game industry software development experience.
· Strong background in computer science.
· Excellent research and analytical skills
· Advanced knowledge of C/C++ and other languages.
· Demonstrated knowledge of good software engineering practices.
· Understanding of memory management, multiple processor use, and runtime optimization.
· At least 2 years console development experience, must have worked on shipped titles.
· Detailed technical knowledge of PC and (Xbox/PS2/Xbox 360) console programming.
· Experience developing Unreal Engine based games.
· Comprehensive understanding of current development tools.
· Ability to lead design and implementation on one or more of the following systems:
» Animation
» Physics
» Networking
» Sound
» AI
» Tools / Art pipeline / Build management
» Graphics: 3D Rendering and shaders.
Professional Requirements:
· Experience working with all disciplines on a project.
· Excellent communication and interpersonal skills
· Excellent time management and organizational skills with the proven ability to meet tight production deadlines.
· Enthusiastic gamer, positive attitude and an ability to provide and receive constructive criticism.
· An interest in advancing the state of the art in game technologies and development methodologies.
Desirable Skills:
· Experience with various languages including assembler (x86, PowerPC, MIPS, VU Code), shaders, scripting languages (UnrealScript, Perl, Python, Lua)
· Specific experience with online network programming and front/backend development.
· Experience integrating Physics systems such as Havok or PhysX into games.
For the successful candidates we offer an exciting opportunity and an unmatched working environment, in the heart of a vibrant, cosmopolitan city.
Send Your Résumé
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Intermediate Programmers:
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Immediate openings
Groove Games is seeking flexible, experienced, talented and motivated game programmers with an entrepreneurial spirit to join our new development studio. Groove's mission is to make the development of successful, innovative games an exciting and rewarding experience for everyone involved.
Key Activities:
· Participation in program design and architecture.
· Designing and coding game systems.
· Researching and implementing new technologies and algorithms.
· Assisting with the scheduling of programming activities on the project and completing programming tasks in accordance with schedule.
· Coordinating with entire product development team.
· Must be prepared to assume any of the programming tasks required to complete a particular project including ensuring that a working build is always available to the team.
Technical Requirements:
· B.S. degree in Computer Science, Math, Physics, Engineering or equivalent experience.
· 2+ years of professional software development experience.
· Strong background in computer science.
· Excellent research and analytical skills
· Advanced knowledge of C/C++ and other languages.
· Demonstrated knowledge of good software engineering practices.
· Ability to participate in the design and implementation of one or more of the following systems:
» Animation
» Physics
» Networking
» Sound
» AI
» Tools / Art pipeline / Build management
» Graphics: 3D Rendering and shaders.
Professional Requirements:
· Excellent communication and interpersonal skills
· Excellent time management and organizational skills with the proven ability to meet tight production deadlines.
· Enthusiastic gamer, positive attitude and an ability to provide and receive constructive criticism.
· An interest in advancing the state of the art in game technologies and development methodologies.
Desirable Skills:
· Game industry experience.
· Experience developing Unreal Engine based games.
· Console development experience.
· Experience with various languages including assembler (x86, PowerPC, MIPS, VU Code), shaders, scripting languages (UnrealScript, Perl, Python, Lua)
· Specific experience with online network programming and front/backend development.
· Experience integrating Physics systems such as Havok or PhysX into games.
· Understanding of memory management, multiple processor use, and runtime optimization.
· Detailed technical knowledge of PC and (Xbox/X360/PS2) console programming.
For the successful candidates we offer an exciting opportunity and an unmatched working environment, in the heart of a vibrant, cosmopolitan city.
Send Your Résumé
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Junior Programmers:
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Immediate openings
Groove Games is seeking flexible, experienced, talented and motivated game programmers with an entrepreneurial spirit to join our new development studio. Groove's mission is to make the development of successful, innovative games an exciting and rewarding experience for everyone involved.
Key Activities:
· Designing and coding game systems.
· Focused Testing of game systems.
· Researching and implementing new technologies and algorithms.
· Assisting with the scheduling of programming activities on the project and completing programming tasks in accordance with schedule.
· Must be prepared to assume any of the programming tasks required to complete a particular project including ensuring that a working build is always available to the team.
Technical Requirements:
· B.S. degree in Computer Science, Math, Physics, Engineering or equivalent experience.
· Strong background in computer science.
· Excellent research and analytical skills
· Advanced knowledge of C/C++ and other languages.
· Demonstrated knowledge of good software engineering practices.
· Ability to participate in the implementation of one or more of the following systems:
» Animation
» Physics
» Networking
» Sound
» AI
» Tools / Art pipeline / Build management
» Graphics: 3D Rendering and shaders.
Professional Requirements:
· Excellent communication and interpersonal skills
· Excellent time management and organizational skills with the proven ability to meet tight production deadlines.
· Enthusiastic gamer, positive attitude and an ability to provide and receive constructive criticism.
· An interest in advancing the state of the art in game technologies and development methodologies.
Desirable Skills:
· Experience with various languages including assembler (x86, PowerPC, MIPS, VU Code), shaders, scripting languages (UnrealScript, Perl, Python, Lua)
· Understanding of memory management, multiple processor use, and runtime optimization.
· Experience developing Unreal Engine based games, mods, or mutators.
For the successful candidates we offer an exciting opportunity and an unmatched working environment, in the heart of a vibrant, cosmopolitan city.
Send Your Résumé
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Game Designer:
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We are looking for an experienced fighting / action-adventure game designer for PC/Next Generation game development. You will be working closely with the Producer and team leads to plan and develop game features, game play designs and level layouts. You will be collaborating with all aspects of development from art to code in order to ensure the best quality product is created.
Requirements:
· 5-7 years of relevant industry experience.
· At least 2 shipped AAA titles for current generation technology.
· Creative with a passion for games.
· Previous fighting/adventure design experience.
· Extensive knowledge of games and principles of game design.
· Excellent understanding of game design for all genres and platforms.
· Must be able to work under tight schedules, lead both people and asset pipelines.
· Clear and concise communications skills both written and oral – writing samples required.
· Outspoken demeanor and leadership skills.
· Self motivated and self managed.
· Excellent organization skills and planning skills
· Ability to create and maintain a clearly written and detailed game design document.
· Bachelors degree.
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Character Artist:
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Responsibilities:
· Working closely with the Lead Artist to establish the aesthetic and technical standards for character art on the project.
· Working within established art, technical, and visual style parameters in accordance with a game design document.
· Working with the Producer and other team members to develop the art asset base, and aid in establishing a realistic and reliable task list and schedule for all art deliverables.
· Providing creative and innovative solutions to technical art problems and / or restrictions.
· Maintaining and communicating a strong knowledge of innovative game production technologies as they relate to the project goals.
· Demonstrated ability to mentor less experienced artist.
· Delivering constructive feedback to work in progress.
· Performing any other art tasks as necessary, including, but not limited to: modeling, texturing, environmental art, concept art, etc.
· Consistently striving to exceed the highest quality standards of the Studio.
· Remaining flexible in undertaking any other such duties and responsibilities as directed.
Qualifications:
· 4 or more years of relevant game industry experience with credits on 2 or more shipped titles
· Has an expert knowledge of 3DS Max, including UV Mapping and Character Studio.
· Is proficient with character rigging / weighting.
· Has exceptional 2D Photoshop skills for texture creation.
· Knowledge of next-gen texturing techniques preferred.
· Experience with Unreal Engine is a definite bonus.
· Outstanding drawing skills and conceptual art ability.
· Has excellent organizational, communication, and interpersonal skills.
· Excellent time management skills and ability to meet tight deadlines.
· Ability to take constructive criticism and work with direction.
· Must be passionate, organized, detail-oriented, enthusiastic, self-driven, and work collaboratively in a team environment.
· Has a passion for video games.
Send Your Résumé
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